- If everything "bad" is indeed good for you, what does this mean for the world of Libraries and/or Educational organizations?
- Feel free to disagree, just back yourself up with some good info
Another component that would be valuable to transpose from the gaming world to the educational and/or library organizations is the reward structure. It is very easy to acquire motivation and participation when a reward system is in place. Application of the probing and telescoping techniques as well as complex narratives along with a set reward structure would create a more engaging and interactive learning environment. Although I was a fairly studious child, I would always be interested in the practical use for many of the theories, formulas, or other information I was taught. If a specific reward can be presented for learning the subject at hand, such as, you need to learn A in order to complete B and C and obtain Z reward I feel I would have been more attentive and inclined to learn. I feel it would be incredibly advantageous to continue probing the notions brought to light by Steven Johnson and begin to put a more positive spin on today's pop culture.
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